Back up dribble, lateral attack and "back" shot
- 5 markers
- 1 stake
- 1 goal
- Sufficient balls for continuity
- Playing Area: 20x30 metres
- Players: 10 + 2 goalkeepers
- Running time: 15 minutes
- Series number: 4 series of shots per player
Summary | Secondary Objectives |
---|---|
Take advantage of the opening of the game to laterally attack the penalty area |
Passing, Shooting, Midfielder, Forward, Center forward, Turned dribbling, Pass, Finishing |
The area in which the exercise takes place coincides with the area adjacent to the penalty area. Place a stake at about 5 metres from the penalty area, in the middle Place a small cone to about 10 meters far from the stake, in the middle (starting striker position). Place 2 markers on each side of the stake, forming a target of about 3 meters, diagonally, through which must pass the assist for the striker (as shown in the figure). Players start at the small cone, with the ball. A player (B) stops at the stake, behind the goal. Goalkeepers defend the goals.
- Player A with the ball, makes a pass toward the mate near the strike
- Player B receives the ball and makes a back up dribble, bypassing the obstacle and turning towards the striker
- Player A runs laterally over the target to receive the ball
- Player B returns the ball, with a pass through the markers line
- Player A receives the ball, comes back towards the middle of the area and tries to conclude the action with a "back" shot to the goal, on the strike away
- At the end of the action player B takes place in row while B remains at the strike
- Performing an action on the right and then on the left
- Every 2 actions change the player at the stake (making a pass on the right and one on the left)
- Increase or decrease the dimensions of the small goals
- The player at the stake follows the action to respond to a possible shot or to receive the mate's cross
- Accuracy in passes by the player who performs the lateral assist
- The striker runs at full speed
- Make players kick with both feet
- There must be trained no more than 10 players at a time to avoid long recovery times