Running with the ball and 2v2
- Markers
- Balls
- 8 cones
- 2 medium hurdles
- 12 poles
- 2 small goals
- Vests
- Playing Area: 40x30 meters / 43x33 yd
- Players: at least 8
- Duration: 18 minutes
- Series: 2 of 8 minutes each with 2 minutes of passive recovery inbetween
Summary | Secondary Objectives |
---|---|
Technical-motor circuit for ball driving and control with final 2v2 situation |
Creating space, 2v2, Passing, Dribbling, Shooting, Ball control, 1v1 attacking, Coordination, Balance, Adapting, Proprioceptive informations, Space-time differentiation, Pass, Dribbling with feints, Ball control, Feints and tricks, Losing your marker, Shooting, 2 versus 2 |
Form four starting gates where players start in line, each one with a ball (red team on gate A, white team on gate B). In front of these gates create two identical circuits: four cones at 1 meter distance from each other for a slalom and a medium hurdle 3 meters from the last cone. Then create a technical zone of 15x30 meters. In this area place six pairs of crossed poles to emulate opponents. Lastly create another zone for the 2 v 2, identical to the other one, and place a small goal on each short side. Inside this area place one player per team without the ball.
- First two players, A and B, to the coach's signal start controlling the ball:
- They perform a slalom through the cones
- They pass the ball under the hurdle and catch it over it
- They enter the Technical Zone and perform three nutmegs on the poles, choosing the quickest route between them
- First player to end this circuit leads the ball inside the 2 v 2 Zone and passes it to the teammate. The other player leaves the ball there and runs inside the zone. A 2 v 2 situation is played with the aim to shoot at the opponent's small goal
- At the end of the action, the two players who were inside the 2 v 2 Zone recover the balls and go back in line, while the other two take their place
- Perform technical slaloms with the ball (using the inside or the outside of the foot etc.)
- Inside the Technical Zone perform nutmegs or feints as quickly as possible
- Play a 1 minute game as final situation
- Give 1 point to the team that scores a goal during the final situation
- Leave two players inside the last zone, in order to play a 3 v 3
- Add two more small goals
- Pay attention to technical gestures: they have to be performed at speed
- Technical courses should be performed with the correct motor performance
- Encourage peripheral vision and quick decision making inside the Technical Zone
- 2 v 2 situation has to have the right intensity and duration